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package main
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import (
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"flag"
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"log"
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// "github.com/goccy/go-graphviz"
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_ "github.com/mattn/go-sqlite3"
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)
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func main() {
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var (
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mapDB string
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)
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flag.StringVar(&mapDB, "map", "Aardwolf.db", "name of aardwolf map file")
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flag.Parse()
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am, err := NewMapper(mapDB)
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if err != nil {
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log.Fatalf("error creating AardMapper: %s\n", err)
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}
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// log.Printf("databse opened: %#+v\n", am)
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exits, err := am.Exits()
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if err != nil {
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log.Fatalf("error fetching Rooms: %s\n", err)
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}
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for _, v := range exits {
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// log.Printf("Area: %#+v\n", v)
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log.Printf("RoomExit found: %s\n", v)
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break
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}
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// now that I have areas and rooms, I can start building a map
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// first iteration should be a recursive walk
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// step over every room. add a vertex, then descend into each
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// adjoining room
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}
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