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---
draft : true
title : "My first Vaesen Game"
aliases : ["My first Vaesen Game"]
date : "2024-09-20"
series: []
series_order: 0
author : "Nick Dumas"
authorTwitter : ""
cover : ""
tags : ["tabletop", "vaesen"]
keywords : ["tabletop", "vaesen"]
summary : "In which a Fish is burnt to death in steampunk Sweden."
showFullContent : false
---
## Disclaimers and Content Warning
1. This post contains references to murder, gruesome deaths, and the supernatural.
2. I'm going to try to avoid spoiling the contents of the module we played.
## The Prep
Preparing for Vaesen was extremely interesting. Character creation presents an interesting tradeoff early on when you decide your character's age. This choice impacts two things: your attributes and your skills. The younger you are, the more points you can allocate to to your attributes but the *fewer* skill-points you get. The reverse applies for older characters: you've had longer to practice your skills but your body just isn't what it used to be.
You also choose your living standards from options like Destitute, Struggling, Financially Stable, Well-off, and Filthy Rich. This determines two properties of your character: your Capital and the bonus you apply when attempting to purchase items or otherwise apply your wealth for your gain.
Before your first mission, you can purchase equipment ( knives, tinderboxes, hunting dogs, and crowbars ), services ( doctors, barbers, postriders, carriages, and meals ), and weapons appropriate for a semi-rural 1860s steampunk Sweden.
## The Setting
Speaking of, the setting for Vaesen cannot help but set the mind alight with possibility. The dawn of the Industrial Age spurs sudden population booms in urban centers which begin expanding outward into the wilderness while folk of all sorts are drawn from the countryside in search of gainful labor or to chase their dreams of riches. Forests are cleared to fuel nd build machines that belch smoke into the sky, ore is ripped from the living earth in the name of growth and progress, and all the while people quietly forget or proudly forsake The Old ways. All the while, the creatures and forces humankind once carefully and respectfully shared the world with grow disquiet, no longer appeased by rituals and mindful distance.
## The Venue
## The Game
## The Tragedy