diff --git a/content/posts/first-vaesen-game-retrospective/index.md b/content/posts/first-vaesen-game-retrospective/index.md index 9b8f256..6ec437d 100644 --- a/content/posts/first-vaesen-game-retrospective/index.md +++ b/content/posts/first-vaesen-game-retrospective/index.md @@ -34,13 +34,14 @@ During the course of our game, we used two separate Virtual Table Tops to play: Alchemy was visually stunning with lots of little graphical flourishes that seemed to match the handbook and overall theme/vibe of the game system. {{< gallery >}} -Alchemy's Vaesen character sheet skills listing. Visible are 4 Attributes (Physique, Precision, Logic, and Empathy) and 6 skills (Agility, Close Combat, Force, Medicine, Ranged Combat, and Stealth). -Alchemy's Vaesen character sheet actions listing. No actions are available for the character in question, and there is a button labelled Add Action for creating them. -Alchemy's Vaesen character sheet equipment listing. Four items are listed: Resources, Crystal Ball, Dagger, and Tinderbox. -Alchemy's Vaesen journal displaying a series of dice rolls and their calculated results. -Alchemy's Vaesen notes interface. There are no entries. -Alchemy's Vaesen handouts interface. Five entries are shown: A Note From Olaus Klint, Creating a Character, Core Mechanics in Vaesen, The Lore in Vaesen, and Combat in Vaesen. + Alchemy's Vaesen character sheet skills listing. Visible are 4 Attributes (Physique, Precision, Logic, and Empathy) and 6 skills (Agility, Close Combat, Force, Medicine, Ranged Combat, and Stealth). + Alchemy's Vaesen character sheet actions listing. No actions are available for the character in question, and there is a button labelled Add Action for creating them. + Alchemy's Vaesen character sheet equipment listing. Four items are listed: Resources, Crystal Ball, Dagger, and Tinderbox. + Alchemy's Vaesen journal displaying a series of dice rolls and their calculated results. + Alchemy's Vaesen notes interface. There are no entries. + Alchemy's Vaesen handouts interface. Five entries are shown: A Note From Olaus Klint, Creating a Character, Core Mechanics in Vaesen, The Lore in Vaesen, and Combat in Vaesen. {{< /gallery >}} + #### The Not-so-good The problem is that graphical work aside, this is mostly the bare minimum for a VTT presenting a game system. In practice, playing the game was a little confusing,