@ -45,6 +45,10 @@ Once you're on the scene you and your party members search and interview and inv
Throughout your exploration, investigation and confrontations you'll be challenged by different obstacles. You overcome these by rolling dice pools. How many dice you roll is determined by a combination of Attributes, Skills, Equipment, and Conditions. Your game-runner will determine which of the first three are applicable to a given obstacle but you'll usually roll between 2-7 dice when you try to solve a problem. Conditions, on the other hand, **always** deduct from your dice pool depending on whether you're making a physical or mental roll.
Some rolls are fairly safe. Asking a constable whether they've seen any strangers sneaking around in the shadows is unlikely to cause serious harm to your body or mind. Eventually you will find yourself in more dire straits; innocent bystanders can become possessed by spirits or simply become violent when they feel that their privacy is being invaded and the PCs can be subjected to to the direct wrath of the Vaesen when they get too close to it or its secrets. Here, failing a roll can be costly: your character can acquire physical conditions like "Exhausted" or mental ones like "Frightened", all of which deduct a point each from the dice pools for their corresponding category of rolls.
If you manage to survive your encounter with the Vaesen, you can return home to Upsala and your own private castle, complete with butler.
### Home Sweet Home
- Castle Gyllencreutz, Upsala: your base of operations