series order changes and graphics for aardwolf mapping post
continuous-integration/drone/push Build is passing Details

drafts
unknown 5 months ago
parent b5843d8f28
commit 84f93825a6

@ -3,6 +3,7 @@ draft: false
title: "Handling flags in Genesis"
aliases: ["Handling flags in Genesis"]
series: ["genesis-development"]
series_order: 2
author: "Nick Dumas"
cover: ""
description: "Using Cobra to accept a huge amount of inputs"

@ -2,7 +2,8 @@
draft: false
title: "Genesis Roadmap"
aliases: ["Genesis Roadmap"]
series: ["early-genesis"]
series: ["genesis-development"]
series_order: 1
author: "Nick Dumas"
cover: ""
description: "Planning out a creative asset creation toolkit"

@ -2,7 +2,8 @@
draft: false
title: "Quantization in Go: Rehsaping floats"
aliases: ["Quantization in Go: Rehsaping floats"]
series: ["early-genesis"]
series: ["genesis-development"]
series_order: 3
author: "Nick Dumas"
cover: ""
description: "Implementing float interpolation for fun and profit"

@ -2,7 +2,8 @@
draft: false
title: "Making Noise: Simplex Noise and Quantization"
aliases: ["Making Noise: Simplex Noise and Quantization"]
series: []
series: ["genesis-development"]
series_order: 4
author: "Nick Dumas"
cover: ""
description: "Pseudorandom noise and making it fit your domain."

Binary file not shown.

After

Width:  |  Height:  |  Size: 679 KiB

File diff suppressed because it is too large Load Diff

After

Width:  |  Height:  |  Size: 126 KiB

@ -3,6 +3,7 @@ draft: false
title: "Mapping Aardwolf with Graphviz and Golang"
aliases: ["Mapping Aardwolf with Graphviz"]
series: ["mapping-aardwolf"]
series_order: 1
date: "2023-04-06"
author: "Nick Dumas"
cover: ""
@ -148,10 +149,9 @@ This first, naive implementation mostly does the trick. It works really well for
}
```
{{< figure src="[[Resources/attachments/250-rooms.svg]]" title="250 Rooms (SVG)" alt="a disorderly grid of squares representing rooms connected to each other in a video game" caption="SVG scales a lot better" >}}
{{< figure src="250-rooms.svg" title="250 Rooms (SVG)" alt="a disorderly grid of squares representing rooms connected to each other in a video game" caption="SVG scales a lot better" >}}
{{< figure src="[[Resources/attachments/250-rooms.png]]" title="250 Rooms (PNG)" alt="a disorderly grid of squares representing rooms connected to each other in a video game" caption="Raster images can be simpler and more performant to render" >}}
{{< figure src="250-rooms.png" title="250 Rooms (PNG)" alt="a disorderly grid of squares representing rooms connected to each other in a video game" caption="Raster images can be simpler and more performant to render" >}}
## What's next?

Loading…
Cancel
Save