From b5843d8f28adb03fc475a35cd2c8692e6b5f9e35 Mon Sep 17 00:00:00 2001 From: unknown Date: Sat, 22 Jun 2024 00:02:45 -0400 Subject: [PATCH] Gotta include the extension. Probably. --- content/posts/genesis-roadmap/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/content/posts/genesis-roadmap/index.md b/content/posts/genesis-roadmap/index.md index 45a9eae..12beaad 100644 --- a/content/posts/genesis-roadmap/index.md +++ b/content/posts/genesis-roadmap/index.md @@ -39,7 +39,7 @@ Biome assignment is a rather complex problem. Full weather simulations are way b This graph uses two axes to describe biomes: rainfall and temperature. This is an exceedingly easy metric to use. Proximity to water is a simple way to determine a region's average rainfall. Temperature is also an easy calculation, given a planet's axial tilt and the latitude and longitude of a location. -{{< figure src="SoilTexture_USDA" caption="Three-axis Biome Chart">}} +{{< figure src="SoilTexture_USDA.png" caption="Three-axis Biome Chart">}} This graph is slightly more detailed, factoring in a location's elevation into the determination of its biome. As this phase is still unimplemented, options remain open.