diff --git a/content/posts/first-vaesen-game-retrospective/_index.md.md b/content/posts/first-vaesen-game-retrospective/_index.md.md deleted file mode 100644 index e1f988a..0000000 --- a/content/posts/first-vaesen-game-retrospective/_index.md.md +++ /dev/null @@ -1,46 +0,0 @@ ---- -draft : true -title : "My first Vaesen Game" -aliases : ["My first Vaesen Game"] -date : "2024-09-20" -series: [] -series_order: 0 -author : "Nick Dumas" -authorTwitter : "" -cover : "" -tags : ["tabletop", "vaesen"] -keywords : ["tabletop", "vaesen"] -summary : "In which a Fish is burnt to death in steampunk Sweden." -showFullContent : false ---- -{{< lead >}} The dreamer cannot remember. {{}} -## Disclaimers and Content Warning -1. This post contains references to murder, gruesome deaths, and the supernatural. -2. I'm going to try to avoid spoiling the contents of the module we played. -## The Prep -Preparing for Vaesen was extremely interesting. Character creation presents an interesting tradeoff early on when you decide your character's age. This choice impacts two things: your attributes and your skills. The younger you are, the more points you can allocate to to your attributes but the *fewer* skill-points you get. The reverse applies for older characters: you've had longer to practice your skills but your body just isn't what it used to be. - -You also choose your living standards from options like Destitute, Struggling, Financially Stable, Well-off, and Filthy Rich. This determines two properties of your character: your Capital and the bonus you apply when attempting to purchase items or otherwise apply your wealth for your gain. - -Before your first mission, you can purchase equipment ( knives, tinderboxes, hunting dogs, and crowbars ), services ( doctors, barbers, postriders, carriages, and meals ), and weapons appropriate for a semi-rural 1860s steampunk Sweden. -## The Setting -Speaking of, the setting for Vaesen is stunning and it sets the mind alight with possibility. The dawn of the Industrial Age spurs sudden population booms in urban centers which begin expanding outward into the wilderness while folk of all sorts are drawn from the countryside in search of gainful labor or to chase their dreams of riches. Forests are cleared to fuel and build machines that belch smoke into the sky, ore is ripped from the living earth in the name of growth and progress, and all the while people quietly forget or proudly forsake The Old ways. All the while, the creatures and forces humankind once carefully and respectfully shared the world with grow disquiet, no longer appeased by rituals and mindful distance. - -A rare few humans gain The Sight, the ability to directly witness the strange and powerful forces that move just behind the veil of myth. The Sight should not be called a gift generally being found only after witnessing or experiencing some terrible tragedy, but it grants the ability to intervene in or avoid the activity of these supernatural beings, the Vaesen. If you had the sight, if you were a Child of Thursday, there was a chance that you might encounter or be recruited by The Society. The Society worked to understand the Vaesen and their place in the world, their desires and needs, and to keep the peace between all who called Sweden home. -## The Venue -- Alchemy -- Foundry -## The Game -- Castle Gyllencreutz, Upsala: your base of operations - - upgrading your base -- Investigation -- Conditions - - Physical and Mental - - Dice pools -## The Tragedy -## Final Thoughts -Vaesen is not a game of heroic fantasy. Your characters are fragile and powerless to stop the events that play out with brute force. Any hope for intervention requires careful preparation and an immense amount of luck. Each injury makes future successes exponentially more unlikely. Failures cascade quickly. Your character *begins the game* scarred by something tragic in their past and will only be subject to a greater quantity and variety of violence and loss. - -Your character can, and probably will, die powerless to save themselves or the people around them. This can be scary and sad but it offers a *storytelling* experience that most standard tabletop offerings do not dare. - -Melodrama aside, Vaesen does not demand that the players be miserable and scared. Like most storytelling experiences, the participants can choose the tone, ranging from Scooby Doo or X-Files all the way to original-printing Grimm gruesomeness. In a world filled with strange and powerful forces, death doesn't have to be guaranteed nor does it have to truly be the end of the story. \ No newline at end of file