diff --git a/content/posts/genesis-roadmap/SoilTexture_USDA.png b/content/posts/genesis-roadmap/SoilTexture_USDA.png new file mode 100644 index 0000000..b5f712b Binary files /dev/null and b/content/posts/genesis-roadmap/SoilTexture_USDA.png differ diff --git a/content/posts/genesis-roadmap/index.md b/content/posts/genesis-roadmap/index.md index 64066af..45a9eae 100644 --- a/content/posts/genesis-roadmap/index.md +++ b/content/posts/genesis-roadmap/index.md @@ -35,11 +35,11 @@ The water placement phase is the simplest phase, yet has the most potentially dr ## Phase 3: Biome Assignment Biome assignment is a rather complex problem. Full weather simulations are way beyond what one needs for an interesting map. To this end, I've found what I believe to be two excellent candidates for biome classification systems. -{{< figure src="/img/two_biome.jpg" caption="Two-axis Biome Chart">}} +{{< figure src="" alt="Original image seems to be lost. Sorry" caption="Two-axis Biome Chart">}} This graph uses two axes to describe biomes: rainfall and temperature. This is an exceedingly easy metric to use. Proximity to water is a simple way to determine a region's average rainfall. Temperature is also an easy calculation, given a planet's axial tilt and the latitude and longitude of a location. -{{< figure src="/img/tri_biome.png" caption="Three-axis Biome Chart">}} +{{< figure src="SoilTexture_USDA" caption="Three-axis Biome Chart">}} This graph is slightly more detailed, factoring in a location's elevation into the determination of its biome. As this phase is still unimplemented, options remain open.