diff --git a/content/posts/first-vaesen-game-retrospective/index.md b/content/posts/first-vaesen-game-retrospective/index.md index af0ec51..d6cc7dd 100644 --- a/content/posts/first-vaesen-game-retrospective/index.md +++ b/content/posts/first-vaesen-game-retrospective/index.md @@ -1,5 +1,5 @@ --- -draft: false +draft: true title: "My first Vaesen Game" aliases: ["My first Vaesen Game"] date: "2024-09-20" @@ -38,7 +38,7 @@ Alchemy was visually stunning with lots of little graphical flourishes that seem {{< figure src="alchemy_vaesen_character_sheet_equipment.png" caption="Equipment listing." alt="Alchemy's Vaesen character sheet equipment listing. Four items are listed: Resources, Crystal Ball, Dagger, and Tinderbox.">}} {{< figure src="alchemy_vaesen_journal.png" caption="The journal tab displays roll results." alt="Alchemy's Vaesen journal displaying a series of dice rolls and their calculated results.">}} {{< figure src="alchemy_vaesen_notes.png" caption="Journal entries. All my notes are in Obsidian so it is empty." alt="Alchemy's Vaesen notes interface. There are no entries.">}} -{{< figure src="alchemy_vaesen_handouts.png" caption="Alchemy has a dedicated tab for the game-runner to hand out materials to any combination of players." alt="Alchemy's Vaesen handouts interface. Five entries are shown: A Note From Olaus Klint, Creating a Character, Core Mechanics in Vaesen, The Lore in Vaesen, and Combat in Vaesen.">}} +{{< figure src="alchemy_vaesen_handouts.png" caption="Alchemy has a dedicated tab for the game-runner to hand out materials like rules or in-game letters/messages to any combination of players." alt="Alchemy's Vaesen handouts interface. Five entries are shown: A Note From Olaus Klint, Creating a Character, Core Mechanics in Vaesen, The Lore in Vaesen, and Combat in Vaesen.">}} #### The Not-so-good The problem is that graphical work aside, this is mostly the bare minimum for a VTT presenting a game system. In practice, playing the game was a little confusing,