From ff55a6cb4962c9cfe456a8a65fb26dc409bfcc1d Mon Sep 17 00:00:00 2001 From: Nick Dumas Date: Fri, 20 Sep 2024 17:26:32 -0400 Subject: [PATCH] Gallery sucks for this --- .../posts/first-vaesen-game-retrospective/index.md | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/content/posts/first-vaesen-game-retrospective/index.md b/content/posts/first-vaesen-game-retrospective/index.md index 33ffc08..af0ec51 100644 --- a/content/posts/first-vaesen-game-retrospective/index.md +++ b/content/posts/first-vaesen-game-retrospective/index.md @@ -33,14 +33,12 @@ During the course of our game, we used two separate Virtual Table Tops to play: #### The Good Alchemy was visually stunning with lots of little graphical flourishes that seemed to match the handbook and overall theme/vibe of the game system. -{{< gallery >}} - Alchemy's Vaesen character sheet skills listing. Visible are 4 Attributes (Physique, Precision, Logic, and Empathy) and 6 skills (Agility, Close Combat, Force, Medicine, Ranged Combat, and Stealth). - Alchemy's Vaesen character sheet actions listing. No actions are available for the character in question, and there is a button labelled Add Action for creating them. - Alchemy's Vaesen character sheet equipment listing. Four items are listed: Resources, Crystal Ball, Dagger, and Tinderbox. - Alchemy's Vaesen journal displaying a series of dice rolls and their calculated results. - Alchemy's Vaesen notes interface. There are no entries. - Alchemy's Vaesen handouts interface. Five entries are shown: A Note From Olaus Klint, Creating a Character, Core Mechanics in Vaesen, The Lore in Vaesen, and Combat in Vaesen. -{{< /gallery >}} +{{< figure src="alchemy_vaesen_character_sheet_skills.png" caption="Character skills and attributes." alt="Alchemy's Vaesen character sheet skills listing. Visible are 4 Attributes (Physique, Precision, Logic, and Empathy) and 6 skills (Agility, Close Combat, Force, Medicine, Ranged Combat, and Stealth).">}} +{{< figure src="alchemy_vaesen_character_sheet_actions.png" caption="Character actions." alt="Alchemy's Vaesen character sheet actions listing. No actions are available for the character in question, and there is a button labelled Add Action for creating them.">}} +{{< figure src="alchemy_vaesen_character_sheet_equipment.png" caption="Equipment listing." alt="Alchemy's Vaesen character sheet equipment listing. Four items are listed: Resources, Crystal Ball, Dagger, and Tinderbox.">}} +{{< figure src="alchemy_vaesen_journal.png" caption="The journal tab displays roll results." alt="Alchemy's Vaesen journal displaying a series of dice rolls and their calculated results.">}} +{{< figure src="alchemy_vaesen_notes.png" caption="Journal entries. All my notes are in Obsidian so it is empty." alt="Alchemy's Vaesen notes interface. There are no entries.">}} +{{< figure src="alchemy_vaesen_handouts.png" caption="Alchemy has a dedicated tab for the game-runner to hand out materials to any combination of players." alt="Alchemy's Vaesen handouts interface. Five entries are shown: A Note From Olaus Klint, Creating a Character, Core Mechanics in Vaesen, The Lore in Vaesen, and Combat in Vaesen.">}} #### The Not-so-good The problem is that graphical work aside, this is mostly the bare minimum for a VTT presenting a game system. In practice, playing the game was a little confusing,