diff --git a/Resources/blog/published/schema-bad.md b/Resources/blog/published/schema-bad.md new file mode 100644 index 0000000..14e49f5 --- /dev/null +++ b/Resources/blog/published/schema-bad.md @@ -0,0 +1,6 @@ +--- +aliases: [] +--- + +## Textual Cartography +Aardwolf has a fairly active developer community, people who write and maintain plugins and try to map the game world and its contents. diff --git a/Resources/blog/published/schema-good.md b/Resources/blog/published/schema-good.md new file mode 100644 index 0000000..1ce663b --- /dev/null +++ b/Resources/blog/published/schema-good.md @@ -0,0 +1,20 @@ +--- +draft: false +title: "Mapping Aardwolf with Graphviz and Golang" +aliases: ["Mapping Aardwolf with Graphviz"] +series: ["mapping-aardwolf"] +date: "2023-04-06" +author: "Nick Dumas" +cover: "" +keywords: [""] +description: "Maxing out your CPU for fun and profit with dense graphs, or how I'm attempting to follow through on my plan to work on projects with more visual outputs" +showFullContent: false +tags: +- graphviz +- graph +- aardwolf +- golang +--- + +## Textual Cartography +Aardwolf has a fairly active developer community, people who write and maintain plugins and try to map the game world and its contents. diff --git a/schemas/base.json b/schemas/base.json index 87d7905..0fcb932 100644 --- a/schemas/base.json +++ b/schemas/base.json @@ -16,5 +16,6 @@ "minItems": 1 } } - } + }, + "required": ["title","aliases"] }