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Turf: The Bluecoats claim the whole city as their turf, but find their influence severely limited in Whitecrown, where the Imperial Military garrison holds sway under command of the Lord Governor.
NPCs: Commander Clelland (chief commissioner of the City Watch, corrupt, cruel, arrogant). Captain Michter (chief instructor, ambitious, fierce, confident). Captain Vale (quartermaster, loyal, insightful, quiet).
Notable Assets: Many large gangs of vicious thugs in uniform. Armored coaches and canal patrol boats. Public punishment sites (pillories, stocks, hanging cages).
Quirks: The Bluecoats are divided into companies by district, and they have fierce rivalries, encouraged by their superiors—often good-natured, but sometimes violent.
Allies: The City Council, The Billhooks, The Crows, Ironhook Prison, Lord Scurlock, The Unseen.
Enemies: Imperial Military, many criminal organizations.
Situation: The Bluecoats have become jealous of the elite hardware and vehicles used by the Imperial Military. They want to refit their watch-guards in heavy armor and weapons, to better strike fear into those they prey upon.