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13 lines
1.1 KiB
Markdown
13 lines
1.1 KiB
Markdown
Turf: The Bluecoats claim the whole city as their turf, but find their influence severely limited in Whitecrown, where the Imperial Military garrison holds sway under command of the Lord Governor.
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NPCs: Commander Clelland (chief commissioner of the City Watch, corrupt, cruel, arrogant). Captain Michter (chief instructor, ambitious, fierce, confident). Captain Vale (quartermaster, loyal, insightful, quiet).
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Notable Assets: Many large gangs of vicious thugs in uniform. Armored coaches and canal patrol boats. Public punishment sites (pillories, stocks, hanging cages).
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Quirks: The Bluecoats are divided into companies by district, and they have fierce rivalries, encouraged by their superiors—often good-natured, but sometimes violent.
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Allies: The City Council, The Billhooks, The Crows, Ironhook Prison, Lord Scurlock, The Unseen.
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Enemies: Imperial Military, many criminal organizations.
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Situation: The Bluecoats have become jealous of the elite hardware and vehicles used by the Imperial Military. They want to refit their watch-guards in heavy armor and weapons, to better strike fear into those they prey upon. |