@ -19,9 +19,9 @@ My packing checklist made sure I didn't miss anything I needed, so as soon as I
I thought my friends booked an AirBnB, but they just booked a regular BnB, some secluded farmhouse well into the rural outskirts of Philadelphia. I saw a deer, I think a white tail doe, just around dusk that first day which was a real treat.
{{<figure
src="day1_white_tail_doe.jpg"
alt="A blurry image of a white tail doe grazing on bushes and small trees at the edge of the property line."
caption="She ran away pretty quickly, I don't remember what spooked her."
src="day1_white_tail_doe.jpg"
alt="A blurry image of a white tail doe grazing on bushes and small trees at the edge of the property line."
caption="She ran away pretty quickly, I don't remember what spooked her."
>}}
The farmhouse has wireless, hot water, a fridge, and air conditioning so I can't complain. We picked up our badges and got some food, nothing interesting to note.
@ -34,14 +34,9 @@ The farmhouse has wireless, hot water, a fridge, and air conditioning so I can't
<imgsrc="day1_gazebo4.jpg"class="grid-w33"/>
{{</gallery>}}
The convention center didn't open until mid-afternoon so I took the time to do some grocery shopping. Rice for the stir fry I prepped before I left and some charcoal for cooking that evening.
### The Schedule
My schedule for the first day is pretty light, mostly because the convention opens at 2PM on a Friday. My priorities were board game play/testing, filling in gaps spectating on tournaments.
#### Friday
### Friday
The tabletop offerings didn't really line up with my schedule, I wanted to spend the evening mostly with my friends while we had the time and all the games stretched well past 6PM. We rocked around the merch hall, I grabbed a few gifts, and we killed a little time before the one Friday panel that caught my eye.
##### Character Study, Writing, and Creation
#### Character Study, Writing, and Creation
This panel was hosted by panelists who introduced themselves as Rachel and Guinevere. I wasn't fast enough to catch all of their social media details but you can find Guinevere [here](https://www.instagram.com/nightsongcosplay/).
@ -68,14 +63,26 @@ They closed out the panel with a short discussion on ways to get in tune with yo
The Q&A was funny, two of the three questions I heard were just monologues about personal experiences with bad roleplay which does legitimately suck but also isn't really a question. All in all, excellent panel.
#### Saturday
### Saturday
My agenda for Saturday was pretty light: the character writing panel was the only talk that really set my heart on fire, I wasn't going to compete in any tournaments, and I *absolutely* did not want to spend more time in the merch hall than necessary.
I woke up early and saw a white-tail buck grazing down by the stream on the edge of the property. I kept myself busy until around 10 when I left for the Audobon Museum.
##### The Audobon Museum
{{<figure
src="day3_white_tail_buck.jpg"
alt="An even blurrier image of a white tail buck grazing on shrubs and trees."
caption="This one didn't get scared at any point, he just grazed himself into the forest and out of sight."
>}}
#### The Audobon Museum
I did a bit of shopping for museums and the bummer was that most of the big museums are in the city center proper, meaning that parking and ticket prices were exorbitant. To my absolute delight, I saw that the Aubudon museum and estate were closer to the lodgings than even the convention center, had free parking, and a $7 dollar admission. Sold.
{{<figure
src="day3_audobon_flower.jpg"
alt="A purple-pink and red flower in the foreground with dense green foliage behind."
caption="I don't know what this is, I just thought the colors were so pretty."
>}}
The museum was relatively small but really well done. The exhibits were not overloaded with jargon, the artwork on display was incredible, and the estate was lovely to visit and walk around. I only took one picture of this gorgeous pink/fuschia flower I didn't recognize:
#### Ten Candles
Ten Candles is an improvised horror storytelling game with some really interesting mechanics. A full reproduction would be in bad form, so I'll stick to the highlights:
@ -104,6 +111,15 @@ The core gameplay loops boils down to this:
- The action succeeds or fails, in which case a candle is extinguished.
There's more details, like a process after a candle is extinguished by which players take turns making new, true statements about the world and its occupants, but I think the important parts are here.
{{ <gallery> }}
<imgsrc="day3_white_t"class="grid-w33"/>
<imgsrc=""class="grid-w33"/>
<imgsrc=""class="grid-w33"/>
<imgsrc=""class="grid-w33"/>
<imgsrc=""class="grid-w33"/>
{{ </gallery> }}
#### Sunday
Sunday was thankfully extremely uneventful. Packing and checking out was smooth, nobody forgot anything, and we all got to hug before we went our separate ways. The drive home was smooth and straightforward, and I was unpacked by dinner time.