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@ -31,6 +31,33 @@ boop: "bop"
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title: 2
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---
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# Markdown Content
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`),
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expected: nil,
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},
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{
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name: "GoodSchema",
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b: bytes.NewBufferString(`
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---
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draft: false
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title: "Mapping Aardwolf with Graphviz and Golang"
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aliases: ["Mapping Aardwolf with Graphviz"]
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series: ["mapping-aardwolf"]
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date: "2023-04-06"
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author: "Nick Dumas"
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cover: ""
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keywords: [""]
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description: "Maxing out your CPU for fun and profit with dense graphs, or how I'm attempting to follow through on my plan to work on projects with more visual
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outputs"
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showFullContent: false
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tags:
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- graphviz
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- graph
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- aardwolf
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- golang
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---
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## Textual Cartography
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Aardwolf has a fairly active developer community, people who write and maintain plugins and try to map the game world and its contents.
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`),
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expected: nil,
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},
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@ -41,7 +68,7 @@ title: 2
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t.Run(tc.name, func(t *testing.T) {
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t.Parallel()
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err := obp.Validate("https://schemas.ndumas.com/obsidian/note.schema.json", tc.b)
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if err == nil {
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if err == tc.expected {
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t.Log("Expected Validate() to fail on input")
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t.Fail()
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}
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