@ -33,14 +33,12 @@ During the course of our game, we used two separate Virtual Table Tops to play:
#### The Good
Alchemy was visually stunning with lots of little graphical flourishes that seemed to match the handbook and overall theme/vibe of the game system.
{{<gallery>}}
<imgsrc="alchemy_vaesen_character_sheet_skills.png"alt="Alchemy's Vaesen character sheet skills listing. Visible are 4 Attributes (Physique, Precision, Logic, and Empathy) and 6 skills (Agility, Close Combat, Force, Medicine, Ranged Combat, and Stealth)."class="grid-w33"/>
<imgsrc="alchemy_vaesen_character_sheet_actions.png"alt="Alchemy's Vaesen character sheet actions listing. No actions are available for the character in question, and there is a button labelled Add Action for creating them."class="grid-w33"/>
<imgsrc="alchemy_vaesen_character_sheet_equipment.png"alt="Alchemy's Vaesen character sheet equipment listing. Four items are listed: Resources, Crystal Ball, Dagger, and Tinderbox."class="grid-w33"/>
<imgsrc="alchemy_vaesen_journal.png"alt="Alchemy's Vaesen journal displaying a series of dice rolls and their calculated results."class="grid-w33"/>
<imgsrc="alchemy_vaesen_notes.png"alt="Alchemy's Vaesen notes interface. There are no entries."class="grid-w33"/>
<imgsrc="alchemy_vaesen_handouts.png"alt="Alchemy's Vaesen handouts interface. Five entries are shown: A Note From Olaus Klint, Creating a Character, Core Mechanics in Vaesen, The Lore in Vaesen, and Combat in Vaesen."class="grid-w33"/>
{{</gallery>}}
{{<figuresrc="alchemy_vaesen_character_sheet_skills.png"caption="Character skills and attributes."alt="Alchemy's Vaesen character sheet skills listing. Visible are 4 Attributes (Physique, Precision, Logic, and Empathy) and 6 skills (Agility, Close Combat, Force, Medicine, Ranged Combat, and Stealth).">}}
{{<figuresrc="alchemy_vaesen_character_sheet_actions.png"caption="Character actions."alt="Alchemy's Vaesen character sheet actions listing. No actions are available for the character in question, and there is a button labelled Add Action for creating them.">}}
{{<figuresrc="alchemy_vaesen_character_sheet_equipment.png"caption="Equipment listing."alt="Alchemy's Vaesen character sheet equipment listing. Four items are listed: Resources, Crystal Ball, Dagger, and Tinderbox.">}}
{{<figuresrc="alchemy_vaesen_journal.png"caption="The journal tab displays roll results."alt="Alchemy's Vaesen journal displaying a series of dice rolls and their calculated results.">}}
{{<figuresrc="alchemy_vaesen_notes.png"caption="Journal entries. All my notes are in Obsidian so it is empty."alt="Alchemy's Vaesen notes interface. There are no entries.">}}
{{<figuresrc="alchemy_vaesen_handouts.png"caption="Alchemy has a dedicated tab for the game-runner to hand out materials to any combination of players."alt="Alchemy's Vaesen handouts interface. Five entries are shown: A Note From Olaus Klint, Creating a Character, Core Mechanics in Vaesen, The Lore in Vaesen, and Combat in Vaesen.">}}
#### The Not-so-good
The problem is that graphical work aside, this is mostly the bare minimum for a VTT presenting a game system. In practice, playing the game was a little confusing,