@ -41,6 +41,7 @@ Alchemy was visually stunning with lots of little graphical flourishes that seem
<imgsrc="alchemy_vaesen_notes.png"alt="Alchemy's Vaesen notes interface. There are no entries."/>
<imgsrc="alchemy_vaesen_notes.png"alt="Alchemy's Vaesen notes interface. There are no entries."/>
<imgsrc="alchemy_vaesen_handouts.png"alt="Alchemy's Vaesen handouts interface. Five entries are shown: A Note From Olaus Klint, Creating a Character, Core Mechanics in Vaesen, The Lore in Vaesen, and Combat in Vaesen."/>
<imgsrc="alchemy_vaesen_handouts.png"alt="Alchemy's Vaesen handouts interface. Five entries are shown: A Note From Olaus Klint, Creating a Character, Core Mechanics in Vaesen, The Lore in Vaesen, and Combat in Vaesen."/>
{{</gallery>}}
{{</gallery>}}
#### The Not-so-good
#### The Not-so-good
The problem is that graphical work aside, this is mostly the bare minimum for a VTT presenting a game system. In practice, playing the game was a little confusing,
The problem is that graphical work aside, this is mostly the bare minimum for a VTT presenting a game system. In practice, playing the game was a little confusing,